The Gamemakers (
gamemakers) wrote in
thegamesooc2012-04-06 06:53 pm
(no subject)
Look! Another OOC post!
So we have been considering the whole credit system, because right now there is no real in character incentive to gather up credits. You die when you die, whether you have food or not.
So we were thinking, what if we set up a system where you could OOCly "buy" yourself out of situations, with prices going up as the Arena stretches out?
The benefit would be you would have more control over dying, and it could reflect the Hunger Games a little more thoroughly, letting your action within the arena reflect more on your chance of survival. The draw back would be less long term knowledge of death if you do not have the money and the mods throw a bear at you. We're still figuring out exact details but does this sounds like something you guys would be interested in?
If we did this I'd also set up a way to keep track of credits being awarded more in the present time. Speaking of which!
Go vote! You can only post one event for each person. You can vote as many times as you like, however. (Although only once for each event) So I can post an event for Amy and I can post an event for Ken, and I can vote for other events of Amy's if other people post them, but I can't nominate her or Ken for any more actions. You can nominate people you didn't ICly interact with. The more active you are nominating and voting, the better the whole system works for you and others! I've put up one so you guys can see. Just like actual hunger games, you are competing for people's favors. Keep it interesting, sweetheart(s).
Also, people in the arena. Shit will be going down soon. Don't get too comfortable. /maniacal laugh
Also also, again we are very open to input, especially right now! If you have any questions, comments, concerns...come at us! We wanna hear.
So we have been considering the whole credit system, because right now there is no real in character incentive to gather up credits. You die when you die, whether you have food or not.
So we were thinking, what if we set up a system where you could OOCly "buy" yourself out of situations, with prices going up as the Arena stretches out?
The benefit would be you would have more control over dying, and it could reflect the Hunger Games a little more thoroughly, letting your action within the arena reflect more on your chance of survival. The draw back would be less long term knowledge of death if you do not have the money and the mods throw a bear at you. We're still figuring out exact details but does this sounds like something you guys would be interested in?
If we did this I'd also set up a way to keep track of credits being awarded more in the present time. Speaking of which!
Go vote! You can only post one event for each person. You can vote as many times as you like, however. (Although only once for each event) So I can post an event for Amy and I can post an event for Ken, and I can vote for other events of Amy's if other people post them, but I can't nominate her or Ken for any more actions. You can nominate people you didn't ICly interact with. The more active you are nominating and voting, the better the whole system works for you and others! I've put up one so you guys can see. Just like actual hunger games, you are competing for people's favors. Keep it interesting, sweetheart(s).
Also, people in the arena. Shit will be going down soon. Don't get too comfortable. /maniacal laugh
Also also, again we are very open to input, especially right now! If you have any questions, comments, concerns...come at us! We wanna hear.

no subject
1) as I've shown you, I really do enjoy the credit system how it is. I enjoy the idea of having a price on items to be cashed in and such. It makes the whole "characters have little control in the arena" a little easier and keeps ac up. if your character needs some wire, s/he better make an open log or tag around. It's a very unique idea for ac as well! and it makes perfectionists like myself happy. s-stats page, my friend.
2) I, personally, was operating under the assumption that the pace was 1:1. I've never been in a game where it was anything but, and it wasn't clearly stated in the faq/rules etc. For this, I have to apologize because I've been playing and posting like it's 1:1. I'm not completely sold on the idea of slowing it down, either. backtagging is there for a reason. playing it at 1:1 gives more of a sense or urgency, I feel; which is what the arena is ultimately about. I can understand the appeal of a slower game, but it's just a little difficult for me to understand.
3) I feel like the idea of being able to buy yourself out of situation is a little superfluous. The games are about dying suddenly and violently, liked or not, for the capitol's enjoyment. Being able to sneak out of that seems a little... it undermines a bit of what the arena is about.
I think that's all :|a idk, if there's anything you want an opinion on I can provide it. But all in all, I really enjoy the game, I enjoy keeping up with it, the speed (Which i got completely wrong lmao u_u) the credit system... just all of it. I think you're doing a great job of adapting the premise of the book to a rp game.