Panem Events (
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thegamesooc2016-06-07 09:25 am
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Storm The Capitol - Day Three

Mission Breakdown: Storm The Capitol
“Every arena needs its grand finale…”
Storming The Capitol
The War Effort. . . . .Rescues & Supplies
Game Plotting:. . . . . . Fight To Survive
Fatality Reporting. . . . . Report Here
Questions. . . . . Submit Inquiry Here
Survivor Progression. . . . . View Progress Here
Events
Monkey See Monkey Do
By Day three, a number of the smaller Rebel groups are just crossing into evacuation zones. Some unmanned shops and homes are host to the remainders of Capitolite clothing. Perhaps now is the time to use all your stylists taught you over the months to years and try and whip up a solid disguise. When passing through checkpoints, a solid distraction can't hurt either.
Pods & Traps
Mercurials
Drip, drip, drip... The sound of something trickling from the ceiling is one of the more benign sounds that the rebels might hear down in the sewers--up until the point where the large droplets fall onto their unsuspecting heads. Sensing heat, this viscous silver liquid spreads out to engulf whatever it lands on, covering ears and eyes and noses and mouths. The liquid is corrosive, burning whatever it touches, but unlucky rebels will want to be quick about pulling this trap loose for other reasons. As it spreads, the liquid will begin to harden at a rapid rate. Should the edges of the liquid connect near the neck, it could easily slice through a person's throat, leaving a solid silver ball where their head used to be.
Muttations
Komodimeras
These fearsome creatures are a mishmash of animals fused into one. Striped fur provides camouflage for this predator, while a lean body and sharp claws gives it the power and speed to take down just about anything. But what remains most fearsome about these monsters are not their claws but their teeth. Not one but two rows of sharp canines line the inside of their mouth, coated with a lathering saliva that can cause paralysis with a single bite. There is no effort needed on their part to maul their prey. They much prefer to weaken it with a quick snap of their jaws and then wait for for the unfortunate creature to be reduced to a crawl before coming back in for the kill.

SURVIVOR Albert Wesker Atair Ibn La-Ahad Clint Barton Phi Porrim Maryam The Signless Vittoria "Beck" Scordato Kevin* | STATUS Death (Injury or Capitol Capture) Death (Injury or Capitol Capture) Death (Injury or Capitol Capture) Death (Injury or Capitol Capture) Caught Helping Rebels (Near Caught, unable to help further) Death (Injury or Capitol Capture) Death (Injury or Rebel Capture) Death (Injury or Rebel Capture) | BUYOUT 200 Credits 200 Credits 200 Credits 200 Credits 200 Credits 200 Credits 200 Credits 200 Credits |
HOW THIS WORKS: Thank to the Games Insurance plan, everyone, even 4th wall-ers have 200 points. Getting rolled before the eighth round halts progress regardless, but HOW that progress is halted depends on if you're willing to pay up the points! This is all based on the war motives you supplied last week. If you pay forward, your result will be the one in brackets. If not, you take what you get! Once the character's progress has been halted, you are free to have them "escape" capture or heal their injury soon after and continue participating. Your endgame can be whatever you wish to make it!
If you contributed to the Games Insurance plan, your character gets one free hideout and one of any of the other items available for purchase.
Sponsorship Programme.
By our [always accurate and never at all leaked from inside sources] calculations, the above war survivors are presently at the most risk of death. If not sponsored by the end of the week, these survivors will find that status a lot more difficult to retain. Any and all of those wishing to offer aid must be willing to gamble. 200 Credits isn't too much to turn threats the other way, now is it?
Any Rebels or Capitolites who don't get aid in time?
Sorry. We tried.
We would like to remind you however, that saving someone from the dark grip of death isn't the only thing people can offer. Around the city, items can be found. Get these items while you can. There may not be anything to scavenge them later.
ITEM 1 Day's ration of Food 1 Day's ration of Water 1 First Aid Kit 1 Flashlight 1 Sleeping Bag 1 Disguise 1 Hideout | COST 50 Credits 50 Credits 50 Credits 50 Credits 50 Credits 50 Credits 200 Credits |
** Please specify your desired item of purchase and its intended recipient. Full payment may be covered by multiple parties. There are no purchase limits.
Gamemaker Notes//Out Of Character.
Nothing especially exciting to report at the moment! If you have questions, please don't hesitate to contact us! If you are looking for the plotting, please follow the links!
“...Welcome to the 76th Hunger Games.”