googledox: (Default)
Brainiac 5 | Querl Dox (post-zero hour) ([personal profile] googledox) wrote in [community profile] thegamesooc 2014-04-05 12:06 am (UTC)

I'm not sure how practical a time delayed thing would work since it's hard to really measure out game time, with people bendytiming stuff all over. Radio would be difficult if the Capitol Tributes are being monitored since the people monitoring them would hear it.

I do have a suggestion, though: What if it's handled the same way the periodic sessions with Brainy and the hacker work? Since we were going to have them doing ones every so often where people can have encrypted private conversations.

But just like it's going to be now, it'd be only maybe 2-3 times per AC period (or less.) If the mods want to up the threat level maybe there can be some close calls where people almost wind up in danger during the times around the sessions.

So the idea would be that each time the game has a communication session between the Capitol Tributes and D13, there could be a sort of mini-event or small plot around it that different people can participate each time. Things happen like they almost get caught, or have to help hack and help keep the connection secure, or, without getting caught, have to communicate to someone who can't read that they're about to be rescued soon and have to do certain things to do it since they can't just rad it on the comms themselves.

It'd help keep the actual communication not too complicated, but still infrequent (because of the risk), and would let the mods put in the level of danger you guys are aiming for. It'd also toss people fun little mini plot situations to play with that are fraught with DANGER.

Anyway, just an idea. If you guys can figure out the logistics of snail mail or ham radio or what have you, that also does sound interesting as a concept.

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