futilecycle: (It went by like dusk to dawn)
Dr. S. Klim ([personal profile] futilecycle) wrote in [community profile] thegamesooc 2013-07-07 06:52 pm (UTC)

I love you guys! I think all of your plots and Arenas have been extremely well thought out. I can't echo what's already been said enough, you are all wonderful. I agree with Lina in that I enjoyed the surprise of Arena 2 and kind of hope the lid hadn't been blown on it until it happened, because the element of surprise is a lot of what makes RP fun for me. The sudden rebellion plot, for example, right in the middle of the Crowning post was awesome and completely unexpected. But that's just my opinion, I can see why others might disagree.

I do have a few criticisms, however, which are probably minor nitpicks in comparison. I feel that buying supplies has no impact on chances of survival other than what they get at the Cornucopia and just for IC story purposes. I mean, it seems better to save all credits for buying out deaths than to use them in weekly sponsor items, because they aren't taken into account in the death rolls (I think?). But that's a weak complaint of mine because... haha I don't really have a solution. I'm sure there are plenty of characters able to find food/water on their own without sponsor items, so saying they're completely necessary is wrong. But I think what you guys did for the Desert Cornucopia, that is failing at the Cornucopia will add in one's name more times to the death roll, was an excellent solution for this. Maybe if a character doesn't get any supplies that week and resources in-Arena are growing scarce (like the drying up water hole, for example), their name gets added one more time to the death roll? But maybe that will just make things more complicated and less fun. If so, don't listen to me :P

Secondly I've seen a lot of minor rule breaking around that the mods don't check? It doesn't really matter in the scheme of things since these have been so minor, but I thought I'd bring it up. For example, I noticed during some ACs new characters, even a few people who have been in the game a long time and are just bringing in new characters, would outright say they've added their 100 newbie credits to their new activity and come out with 250 points or so instead of 150, and this went ignored and their names just taken off the AC danger list. It seems like an easy thing to comment and correct, since the mods have to look at all the AC posts anyway? I noticed this was gently corrected before Arena 5 but that was the only time the mods spoke up about it and it's happened again since then and was not corrected since. Secondly in this Arena's Week 1 death roll, players spent their own credits to buy out their characters (from what I understand from the rules, if one player has character A and B, one can spend character B's credits to buy A out, but not A's credits to buy A out), but the rules say that only other characters credits can buy another out. I did see one helper mod on plurk kindly correct one person who brought it up (although, hey, I wouldn't mind if this was added! It seems like a nice perk and reward for lots of activity, but as of right now, it's not in the rules), and asked them to change it, but the other mod who took off the death rolls let the others go and use their own credits without saying anything. To me it seems like there's a bit of a miscommunication between the mods and what is allowed and what isn't allowed, since one mod allowed it and another said it was against the rules. I think more communication and minor rule enforcement might be necessary.

I hope those aren't super dumb complaints haha, overall you guys are awesome and one of the primary reasons I stay in the game. It's very rare to see mods that are so involved with their playerbase when it comes to plots and arenas!

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