ka_sera_sera: (old action aiming)
Roland Deschain ([personal profile] ka_sera_sera) wrote in [community profile] thegamesooc 2015-06-12 12:58 pm (UTC)

Character: Roland Deschain

Powers/abilities: weak telepathy which makes it easier for him to communicate with spirits/demons/etc (probably not relevant here but it was in his world), or enter someone's mind if he's invited in. He can also defend himself against someone of weak or average telepathic strength trying to get into his head, which is more a learned tactic supported by his natural abilities than any innate thing. This is also how he can hypnotize people, which is again partly learned because he had to study what sorts of questions to ask and what phrasing to use once the person's under.

The strongest - and probably most vague - of these abilities is that he can sometimes tell which course of action is the best one. I'll elaborate on this in the drawbacks section.

In the version of canon I use his ability to go with very little water for long periods of time (and none at all for shorter periods) is phrased as something he learned and practiced, but it's 'apart from the natural' enough that I wanted to mention it. It also seems to take longer for starvation to effect him - in canon he goes sixteen days with no food, which wouldn't be odd except that for part of that time he had no water at all and afterward has no trouble going back to eating normal amounts again. He can keep time in a freaky-accurate way, though again this seems like something super weird that he learned rather than a power. If it works better for me to play it as a power, I could count it as being both.

Any nasty side-effects or drawbacks: His ability to communicate with spirits/demons/wtf-ever is something he has to take a drug before it's strong enough to really work, preferably mescaline but I imagine it would work with any mind altering drug. As I mentioned, he can't defend his mind from someone whose own mental abilities are strong, and stopping someone from reading his surface thoughts is a tactic he has to attempt deliberately rather than an ability that naturally happens. His hypnotism won't work on anyone both strong willed and unwilling, and he needs an object (preferably a bullet casing or other shiny thing) to distract the subject with so his mental abilities can work on the person enough that they become hypnotized and suggestible.

His ability to magically know the best course of action is something that of course doesn't happen all the time, and when it does it happens on such a low level that it only registers to him as instinct. He happens to trust his instincts very much so usually this works out for him, but it also means this is an ability he does not know he has and so he can not push for it to happen at any specific time.

The learned abilities I mentioned are, of course, learned, and the water/food thing only works for so long. Canon isn't specific but I'm going to say he can go about two weeks with no water. I don't know how long he can go on very little, but the minimum is two months. After some googling I'm going to go with around two months before the food thing becomes a problem, too.

The time keeping thing would probably only be useful in really weird settings, like if a bomb's going to go off and someone's lost the timer, or whatever. All his other weird abilities (stupidly quick reflexes, accurate aim, sharp vision, etc) are more along the lines of 'comic book secret agent/extreme boy scout' and so are probably considered natural abilities rather than supernatural ones.

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