It’s sunrise, but no sun is visible. The sky above the inlet is delicately pink and silver, but only an indistinct, blue pre-dawn reaches down because the towering mountains, deep into this water-floored canyon.
The Cornucopia is set on a beach, with mud and gravel underfoot. The first thing to notice is the sound; the nearby waterfall is deafening, a massive white torrent close enough that spray billows around the tributes, condensing in hair and clothes. The massive golden horn, twice the height of any of the tributes, is set in the middle of the knee-deep run-off stream, surrounded by the supplies available to them. Weapons gleam in the water, and cans of supply. Waterproof bags float despite being fully loaded, already beginning to move downstream. Hurry to get them; they don’t have far to go to the cold, milky water of the sea and it’s a very, very cold swim.
Above the beach, the forest starts immediately. Towering cedars and firs hung with ancient moss, thick thickets of thorny undergrowth, overgrown ferns all make it harder to see more than a few dozen yards in any direction. Water is everywhere; dripping from the foliage, running down the rocky ground, saturating the omnipresent moss. You can’t go a hundred yards without crossing a stream, cold as ice, milky white, and barren of life. Waterfalls abound. Don’t worry, it’s safe to drink. It’s fire that will be rare here. Finding dry wood will be hard, and by the time you get anything lit, it’s probably going to be raining.
The forest is a steep world. The only flat land at all is the beach. From there, it rises steeply up towards the sky, a direct slope up to the snow-line at three thousand yards, the peaks white and dangerous above. There are cliffs to watch out for, sudden precipitous breaks in the mountainside that rise above the sea of trees, soaring walls of stone. Landslide scars streak their faces, freshly-broken stone bright against the older facades, and piles of rubble slope their bases.
Days here are short. The sun doesn’t climb above the high surrounding mountains until nearly noon, and disappears on the other side barely six hours later. The walls of the inlet hold heat well, but the nights get cold, especially to those sleeping near any of the dozens of ice-water streams.
The Cornucopia is your first, most important resource. Around it are scattered the available weapons:
1 steel-handled hatchet
5 knives, assorted
1 baseball bat
many blank cans, presumed to contain foodstuffs.
10 watertight bags, contents unknown, labelled with letters. A - H
Unfortunately, it stands on a tide flat. One hour after the starting gong, the rising tide will scour it empty, sending everything left behind out into the ocean.
The water is cold. No, really, this can’t be stressed enough. Anyone swimming is risking hypothermia immediately.
The waterfall immediately beyond the cornucopia is powerful enough to kill anyone stepping under its torrent. Its basin is also full of massive logs and boulders. Remember how they got there.
Red Tide. Despite the name, this is invisible. Your only clue is going to be the numbness in your lips after you try to take advantage of the abundant edible shellfish on the beach. Unfortunately, that means it’s already too late, and the paralysis will spread until it reaches your lungs.
** Ursus Arctos Horribilis. Grizzly bears. Four-hundred pounds of get-out-of-my-berry-patch. They live in the lower reaches of the forest, frequenting anywhere food can be found. They are aggressive and predatory, and tribute tastes better than the worms they find under logs.
** Black Vultures. Large scavenger birds, these are only too happy to take a peck at a sleeping human, and their filthy beaks guarantee an infection.
** Lion’s Mane Jellyfish. If the cold of the seawater doesn’t get you, these probably will. Their sting is non-fatal, but... Well, imagine a sewing machine made of bee-stings, running all over your skin. Peeing on it doesn’t actually work.
** Food animals: Worms under logs. Squirrels, birds, rabbits in the forests, fish in the saltwater. Deer are rare, and killing one will draw bears right to you.
Edibles are plentiful, actually. There are berries aplenty, mushrooms, edible rootplants. Unfortunately, there are just as many poisonous alternatives to all of these. If you know what you’re looking for, you are probably safe in foraging. If you don’t, be warned. There are 14 kinds of red berries. Two of them are food, seven are poisonous, and the rest will do horrible things to your guts. Mushrooms run about the same risks, and roots pretty much all look the same, even those of the nightshade plant.
Animals, at least, are always edible, except for the contaminated shellfish.
Welcome to the First Arena of the Seventy-fifth Hunger Games.
So because this is the first round and no one has had time ICly to win sponsors or rake up any activity, everyone is starting with a flat 100 credits.
Please return to this post to cash in on your credits whenever you need to! Once you start a thread, comment again in that thread to buy anything new. We will be adjusting prices arena by arena to reflect the current “Economy”
Rope 15 credits
Wire 15 credits
Food 20 credits a meal
Water purifier 30 credits
Small weapon 40 credits (Knife, throwing knife, spike, wire, chakram)
Medium weapon 70 credits (Baseball bat, hand-ax, light spear, machete, net)
Large weapon 95 credits (Sword, heavy spear, timber ax, large mace)
Projectile weapons 115 credits (Bows, bolas, blowpipes)
Legendary weapon 130 credits (Trident, Hawaiian shark-tooth axe, scythe)
Medicine 50 credits
A Tent 100 credits
Remember, as this round plays out, to nominate people for credits here. It benefits both you AND them. All the details can be found here and feel free to ask any questions! We are still fine tuning this area.
Normally you would reply to this post with your activity the last round, any events you were nominated for, and up to 5 places you voted, and a mod would give out your credits to be used for this round.
Please comment to the thread below if your Tribute is going or the cornucopia.'